Video Games for simulation purposes started in the 1990s but remained games for leisure activity. At the same time the first 3D modules for professional simulation softwares were designed. The difference between the two of them remained until Subversive Games introduced the first Video Game based on professional simulation software : Hermes.

The main use of video games with simulation is to increase adoption of such decision-making tool by making them more user-friendly. They are ideal for training non-experts / future experts to simulation engine use. Furthermore the amazing realistic 3D we develop makes such software wonderful communication tools. In short we bring to simulation:

  • Tutorials instead of cumbersome user manuals
  • User-centered ergonomic applications rather than codeline based software
  • Immersive and interactive real time 3D



Simulation encompasses a broad range of serious games applications and software.

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